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Mixed Strategies: Graphical

Jennifer Firkins Nordstrom ยท Introduction to Game Theory, Section 3.2 ยท CC BY-SA 4.0

Plot expected payoff against mixing probability p. Each of the opponent's pure strategies gives a line. The optimal mix is where the lines cross: the point where the opponent can't exploit your pattern.

The setup: a 2x2 zero-sum game

Take a game with no pure-strategy equilibrium. Player 1 mixes between rows A and B with probability p on B. For each of Player 2's pure strategies (column C or D), Player 1's expected payoff is a linear function of p. Plot both lines.

Scheme
p (probability of B) E (payoff) 0 1 0 1 2 vs C vs D

Finding the intersection

Set the two expected-payoff lines equal: 1 - 2p = 2p. Solve: p = 1/4. Player 1 should play B with probability 1/4, A with probability 3/4. The expected payoff is 1/2 regardless of what Player 2 does. That's the guarantee.

Scheme

Why the intersection is optimal

Below the intersection, the minimum payoff comes from one line. Above it, from the other. The maximum of the minimum is at the crossing point. This is the maximin in action: Player 1 chooses the mix that makes the worst case as good as possible.

Scheme

Notation reference

Textbook Scheme Meaning
ppProbability Player 1 plays row B
E(vs C)(ev-vs-C p)Expected payoff when Player 2 plays C
E(vs D)(ev-vs-D p)Expected payoff when Player 2 plays D
maximin(guaranteed-payoff p)Minimum payoff across opponent's choices
Neighbors

Nordstrom sequence

Related pages

Foundations (Wikipedia)

Translation notes

The graphical method only works for 2x2 games because we need exactly two lines in a 2D plot. For larger games, use the expected value method (next page) or linear programming. For a geometric approach to strategy spaces in auctions, see jkpower diagrams applied to ad auctions. The payoff matrix here uses Nordstrom's example from Section 3.2.

Want the full treatment? Read Section 3.2 in Nordstrom's textbook.