Zero-Sum Games
Jennifer Nordstrom · CC BY-SA 4.0 · §1.3 Zero-Sum Games
In a zero-sum game, the payoffs in every outcome add to the same constant. One player's gain is exactly the other's loss. The total is fixed. The only question is how it splits.
What makes a game zero-sum
A game is zero-sum when every payoff vector (a, b) satisfies a + b = c for the same constant c. Usually we normalize so that a + b = 0, giving payoff vectors of the form (a, -a). Matching Pennies is zero-sum. Prisoner's Dilemma is not.
Why zero-sum matters
In a zero-sum game, you only need one number per cell. If P1 gets +3, P2 gets -3 automatically. This simplifies the matrix and makes analysis easier. Nordstrom writes the matrix with just P1's payoffs. P2's payoffs are the negatives.
Equilibrium pairs
An equilibrium pair is a pair of strategies where neither player benefits from switching. In a zero-sum game, Player 1 wants to maximize the cell value. Player 2 wants to minimize it. An equilibrium is a cell that is both the maximum of its column and the minimum of its row: a saddle point.
Notation reference
| Term | Scheme | Meaning |
|---|---|---|
| Zero-sum | (zero-sum? payoff-fn s1 s2) | All payoff vectors sum to the same constant |
| Saddle point | (find-saddle-points matrix) | Min of row AND max of column |
| Equilibrium pair | (row, col) | Neither player benefits from switching |
| Simplified matrix | '((a b) (c d)) | P1 payoffs only. P2 = negative. |
Neighbors
Prev / Next
- 🎲 Nordstrom §1.1 — players and strategies: the ingredients of a game
- 🎲 Nordstrom §1.2 — game matrices: payoffs in a table
- 🎲 Nordstrom §2.2 — dominated strategies: delete what is always worse
Related paper pages
- 🍞 Hedges 2018 — compositional game theory handles both zero-sum and non-zero-sum
Foundations (Wikipedia)